Reimagining Steam

This is a rather large concept I was working on for three reasons: to push Android design in the (very iOS-centric) STRV design team; to help the company look for opportunities in fields not yet explored; and ultimately, to put my thoughts into paper as to what in my opinion could be better in the Steam mobile experience.

Role

Concept, direction

Platform

Desktop

Year

2017–2018

Steam — Library (Android)

Overview

This concept consists of two things. The most obvious, at a glance, is a refresh to the visual identity that aims to help Steam’s look evolve. Indeed, the intention wasn't to create an entirely new visual style, but to build upon what’s already there to create a more modern look for Valve’s platform.

The second part of the concept is an overhaul of both the Android and iOS Steam apps, as well as a smaller design experiment with Steam’s Big Picture mode. The latter is primarily a means to translate the proposed design language to a different context rather than a proper redesign.

Steam — Assorted Big Picture mode screens

If you're interested in more examples specifically dealing with visual design, by all means look at the Behance project.

Conversely, if you're more interested in the whys and wherefores, you can read my lengthy Medium post about this. It's at least mildly entertaining!